Qdr /

How To

Qdr.HowTo History

Show minor edits - Show changes to markup

Changed lines 4-6 from:

Section under construction

to:

This page is a repository of common formulas used to emulate most complex rolls.

If you do not find the right formula here, please ask for help to the official community.

Changed lines 4-15 from:

A formula for Shadowrun 4 for the first Extended Test with Edge and Rush options.

shrun4(1d6,DP+(Edge*UseE)-0,5,7-UseE,1+Rush)

Named Values

DP: Dice Pool (1 to 30, could be higher) Edge: The PCs permanent Edge (0 to 7) UseE: The Use Edge Flag (0 for False/Do not use, 1 for True/Use Edge) Rush: The Rush Extended Test Flag (0 for False, 1 for True)

The second and third and so on tests use the same formula but have an incrementing -1 to the Dice Pool variable. Have a Dice bag with 6 or 10 or whatever, labeled Test 1, Test 2, etc and you can quickly tap though a whole string of extended rolls in about 10% of the time doing it by hand.

to:

Section under construction

(:pagelist fmt=#custom group={$Group} $:category=howto? order=title :)

(:template each:)

Added lines 1-15:

(:title How To:) (:Summary: Solve common problems. :)

A formula for Shadowrun 4 for the first Extended Test with Edge and Rush options.

shrun4(1d6,DP+(Edge*UseE)-0,5,7-UseE,1+Rush)

Named Values

DP: Dice Pool (1 to 30, could be higher) Edge: The PCs permanent Edge (0 to 7) UseE: The Use Edge Flag (0 for False/Do not use, 1 for True/Use Edge) Rush: The Rush Extended Test Flag (0 for False, 1 for True)

The second and third and so on tests use the same formula but have an incrementing -1 to the Dice Pool variable. Have a Dice bag with 6 or 10 or whatever, labeled Test 1, Test 2, etc and you can quickly tap though a whole string of extended rolls in about 10% of the time doing it by hand.

Page last modified on September 21, 2015, at 12:05 PM