Qdr /

Roll again

Qdr.Reroll History

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Changed line 16 from:

boundary: The lower value to obtain with roll trigger another roll.\\

to:

boundary: Boundary value. Another roll is triggered if the result of roll is lower or equal to this value.\\

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Rolls dice as long as the result is equal or below to a given value.

The value of roll is evaluated once. If its value is lesser or equal to boundary, roll is evaluated again and it's result replace the previous. This is done as long as the new result is lesser or equal to boundary and the number of new rolls is lesser to maxRoll.

to:

Rolls dice as long as the result is lesser or equal to a given value.

The value of roll is evaluated once. If its value is lesser or equal to boundary, roll is evaluated again and it's result will replace the previous. This is done as long as the new result is lesser or equal to boundary and the number of new rolls is lesser to maxRoll.

Changed lines 27-36 from:

TO BE FIXED The formula expUp(1d10) is the same as expUp(1d10, 10, 1d10, 10, 0).
Some results generated by expUp(1d10, 10, 1d10-1, 9, 0):
[8] = 8
[10»3] = 13 (each "»" denotes an extra roll)
[1»7] = -6
[10»9»6] = 25
[10»0] = 10
[10»9»9»6] = 34

to:

Some results generated by reroll(1d6, 2, 1):
[6] = 6
[1»4] = 4 (each "»" denotes an extra roll)
[2»2] = 2

Changed line 33 from:

Supported since Quick Dice Roller 2.1.2

to:

Supported since Quick Dice Roller 2.1.2

Added lines 1-38:

(:title Roll again:) (:category: Function :) (:Summary: Roll again if result is equal or below the boundary. :) (:format: @@reroll(roll, boundary, maxRoll)@@ :) (:sinceVersion: 2.1.2 :) (:lastVersion: 2.1.2 :)

Roll again if result is equal or below the boundary.

Usage

Format
reroll(roll, boundary, maxRoll)
Parameters
roll: A formula representing the dice to roll. Must be an indeterministic formula.
boundary: The lower value to obtain with roll trigger another roll.
maxRoll: Maximum number of extra roll that can be triggered.
Returns
The value of the last evaluation of ''roll'.

Description

Rolls dice as long as the result is equal or below to a given value.

The value of roll is evaluated once. If its value is lesser or equal to boundary, roll is evaluated again and it's result replace the previous. This is done as long as the new result is lesser or equal to boundary and the number of new rolls is lesser to maxRoll.

Examples

TO BE FIXED The formula expUp(1d10) is the same as expUp(1d10, 10, 1d10, 10, 0).
Some results generated by expUp(1d10, 10, 1d10-1, 9, 0):
[8] = 8
[10»3] = 13 (each "»" denotes an extra roll)
[1»7] = -6
[10»9»6] = 25
[10»0] = 10
[10»9»9»6] = 34

History

Supported since Quick Dice Roller 2.1.2

Page last modified on September 08, 2015, at 11:01 PM