Make an exploding roll using a threshold to tell if the roll explodes or not.
explodeUp(roll, threshold)
roll
: A formula representing the dice to explode. Must be an indeterministic formula.threshold
: A threshold used to determine if the roll explodes or not.
Note: this function is obsolete. Please use Exploding instead.
Make an exploding roll using a threshold to tell if the roll explodes or not.
The threshold represents the number of probability that the explosion occurs. Thus, the explosion happens if roll is evaluated greater or equal to it's maximum minus (threshold - 1).
When the roll explodes, is evaluated again and added to the previous result. The new roll can explode again.
If roll is a fixed value or if its range is too short (ex. 1d2), exp simply returns the value of roll to avoid loops.
The formula explodeUp(1d100,5)
will explode for values 96,97,98,99,100.
[88] = 88
[96,12] = 108
[99,100,36] = 235
[98,5] = 103
Supported since Quick Dice Roller 1.2.0
Obsolete since Quick Dice Roller 2.0.0 - use Exploding.