Make an exploding/collapsing roll.
exp(roll[, upperTarget[, lowerTarget[, upperLimit[, lowerLimit]]]])
roll
: A formula representing the dice to explode or collapse. Must be an indeterministic formula.upperTarget
: Optional. The value to reach to obtain an explosion. If not specified is equal to the maximum of roll.lowerTarget
: Optional. The value not to be exceeded to obtain a collapse. If not specified is equal to the minimum of roll.upperLimit
: Optional. The maximum number of allowed explosions. Set to 0 to make explosions limitless. If not specified is set to 0.lowerLimit
: Optional. The maximum number of allowed collapses. Set to 0 to make collapses limitless. If not specified is set to 0.
Make an exploding/collapsing roll.
The value of roll is evaluated. If its value is greater or equal to upperTarget the die explode: roll is evaluated again and added to the previous result.
On the other hands, if the value evaluated is lower or equal to lowerTarget, the die collapse: roll is evaluated again and subtracted from the previous result.
This goes on as long as the number of explosions is less than upperLimit and the number of collapses is less than lowerLimit.
To avoid infinite loops, at least one outcome out of 3 of roll should not explode nor collapse, otherwise an error is generated and the function is not computed.
The formula exp(1d10)
is the same as exp(1d10, 10, 1, 0, 0)
.
Some results generated by exp(1d10, 9, 1, 0, 0)
.
[8] = 8
[10»3] = 13 (each "»" denotes an extra roll)
[1»7] = -6
[9»10»6] = 25
[10»1»7] = 4
[10»1»10»6] = 7
Supported since Quick Dice Roller 1.2.0
Optional parameters available since Quick Dice Roller 2.0.0